On 2D Material Reconstruction of the Dead Sea Scrolls

Series “On 3D Modelling of Ancient Scrolls: An Exploration and Tutorial”

  • Part I: What is the Stegemann Method of Material Reconstruction?
  • Part II: The Importance of Text and Material in a 3D Reconstruction Environment
  • Part III: The Limitations and Advantages of 3D Modelling of Ancient Artefacts
  • Part IV: Introduction to Blender (3D Modelling Tutorial)
  • Part V: Walking Through a 3D Reconstruction of The Rule of the Community (1Q28)
  • Part VI: Walking Through a 3D Reconstruction of The Rule of the Community (4Q259 + olim 4Q319)
  • Part VII: Conclusions